Adjust wording
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931def9b96
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@ -52,11 +52,11 @@ export function GameState(ctx: ContextI, selectedAnimal: string, selectedSegment
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gameOverBackground.tint = 0x111111
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gameOverBackground.alpha = 0.75
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let gameOverTitle = new PIXI.Text('You have succumbed...', bodyTextStyle())
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let gameOverTitle = new PIXI.Text('You Have Been Hunted', bodyTextStyle())
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let gameOverKills = new PIXI.Text('Hunted: ', bodyTextStyle())
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let gameOverKiller = new PIXI.Text('Slain By: ', bodyTextStyle())
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let gameOverDays = new PIXI.Text('You survived', bodyTextStyle())
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let returnToMain = new PIXI.Text('Return home...', buttonBlurStyle())
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let returnToMain = new PIXI.Text('Hunt Again', buttonBlurStyle())
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returnToMain.interactive = true
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returnToMain.on('pointerup', () => {
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ctx.pop()
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@ -91,7 +91,7 @@ export function MenuState(ctx: ContextI): StateI {
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let menuItems: PIXI.Text[] = []
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{
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let el = new PIXI.Text('Start Game', buttonBlurStyle())
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let el = new PIXI.Text('Begin the Hunt', buttonBlurStyle())
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el.interactive = true
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el.on('pointerdown', () => {
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ctx.push(GameState(ctx, selectedAnimalName, selectedSegmentName))
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