diff --git a/Engine/src/states/Game.ts b/Engine/src/states/Game.ts index c9b97d9..c2d53aa 100644 --- a/Engine/src/states/Game.ts +++ b/Engine/src/states/Game.ts @@ -52,11 +52,11 @@ export function GameState(ctx: ContextI, selectedAnimal: string, selectedSegment gameOverBackground.tint = 0x111111 gameOverBackground.alpha = 0.75 - let gameOverTitle = new PIXI.Text('You have succumbed...', bodyTextStyle()) + let gameOverTitle = new PIXI.Text('You Have Been Hunted', bodyTextStyle()) let gameOverKills = new PIXI.Text('Hunted: ', bodyTextStyle()) let gameOverKiller = new PIXI.Text('Slain By: ', bodyTextStyle()) let gameOverDays = new PIXI.Text('You survived', bodyTextStyle()) - let returnToMain = new PIXI.Text('Return home...', buttonBlurStyle()) + let returnToMain = new PIXI.Text('Hunt Again', buttonBlurStyle()) returnToMain.interactive = true returnToMain.on('pointerup', () => { ctx.pop() diff --git a/Engine/src/states/Menu.ts b/Engine/src/states/Menu.ts index 4604258..054b1c2 100644 --- a/Engine/src/states/Menu.ts +++ b/Engine/src/states/Menu.ts @@ -91,7 +91,7 @@ export function MenuState(ctx: ContextI): StateI { let menuItems: PIXI.Text[] = [] { - let el = new PIXI.Text('Start Game', buttonBlurStyle()) + let el = new PIXI.Text('Begin the Hunt', buttonBlurStyle()) el.interactive = true el.on('pointerdown', () => { ctx.push(GameState(ctx, selectedAnimalName, selectedSegmentName))