Turn entities every night
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				|  | @ -585,16 +585,18 @@ export function GameState(ctx: ContextI, selectedAnimal: string, selectedSegment | ||||||
|         l.colorMatrix.saturate(-0.75, true) |         l.colorMatrix.saturate(-0.75, true) | ||||||
|         //l.colorMatrix.hue(160, true)
 |         //l.colorMatrix.hue(160, true)
 | ||||||
|       } |       } | ||||||
|       for (let e of entities) { |  | ||||||
|       } |  | ||||||
|     } else { |     } else { | ||||||
|       playSong('GGJ-HappyMusic') |       playSong('GGJ-HappyMusic') | ||||||
|       for (let l of layers) { |       for (let l of layers) { | ||||||
|         l.colorMatrix.reset() |         l.colorMatrix.reset() | ||||||
|       } |       } | ||||||
|  |     } | ||||||
|     for (let e of entities) { |     for (let e of entities) { | ||||||
|  |       if (e instanceof AnimalEntity) { | ||||||
|  |         e.turn() | ||||||
|       } |       } | ||||||
|     } |     } | ||||||
|  | 
 | ||||||
|     isNight = b |     isNight = b | ||||||
|   } |   } | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
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