Adjust seend distance
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c1dbd15693
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@ -192,7 +192,7 @@ export class AnimalEntity extends Entity {
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think(delta: number) {
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think(delta: number) {
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this.thinkTimer += delta
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this.thinkTimer += delta
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while (this.thinkTimer >= 100) {
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while (this.thinkTimer >= 100) {
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if (this.seenTarget && this.isMonster && planck.Vec2.distance(planck.Vec2(this.x, this.y), planck.Vec2(this.seenTarget.x, this.seenTarget.y)) < 35) {
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if (this.seenTarget && this.isMonster && planck.Vec2.distance(planck.Vec2(this.x, this.y), planck.Vec2(this.seenTarget.x, this.seenTarget.y)) < 30) {
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this.desiredActions = adjustAction([], 'attack', 1)
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this.desiredActions = adjustAction([], 'attack', 1)
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if (Math.random() > 1 - this.mode.laziness/4) {
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if (Math.random() > 1 - this.mode.laziness/4) {
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this.desiredActions = []
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this.desiredActions = []
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