Add bs offsets to puddles
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@ -67,7 +67,7 @@ export class AnimalEntity extends Entity {
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let p = this.position
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p[0] += (this.sprite.frame?.originX??0) + ((this.sprite.frame?.width??0)/2??0)
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p[1] += (this.sprite.frame?.originY??0) + ((this.sprite.frame?.height??0)/2??0)
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ctx.addEntity(new PuddleEntity('effects.water.ripple.small.0'), 'ground', p[0], p[1])
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ctx.addEntity(new PuddleEntity('effects.water.ripple.small.0'), 'ground', p[0]+4, p[1]+6)
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}
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this.puddleTimer = 0
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}
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