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@ -11,7 +11,7 @@ export interface CreatureDefinition {
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acceleration: number
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maxSpeed: number
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turnRate: number
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laziness: number // Laziness determines how often the creature wanders each time it decides if it should wander. 1 means it'll never act, 0 means it'll always act.
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laziness: number // Laziness determines how often the creature wanders each time it decides if it should wander. 1 means it'll never act, 0 means it'll always act. laziness can also prevent immediate attacking when a monster is in range.
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noisiness: number // Noisness determines how likely the creature randomly will make noise.
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erratic: number // Erratic determines how likely the creature will randomly change direction while running.
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health: number
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