diff --git a/Engine/src/data/animals.ts b/Engine/src/data/animals.ts index 3d4ff87..58cd772 100644 --- a/Engine/src/data/animals.ts +++ b/Engine/src/data/animals.ts @@ -11,7 +11,7 @@ export interface CreatureDefinition { acceleration: number maxSpeed: number turnRate: number - laziness: number // Laziness determines how often the creature wanders each time it decides if it should wander. 1 means it'll never act, 0 means it'll always act. + laziness: number // Laziness determines how often the creature wanders each time it decides if it should wander. 1 means it'll never act, 0 means it'll always act. laziness can also prevent immediate attacking when a monster is in range. noisiness: number // Noisness determines how likely the creature randomly will make noise. erratic: number // Erratic determines how likely the creature will randomly change direction while running. health: number