Add cdr
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@ -16,6 +16,7 @@ export interface CreatureDefinition {
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erratic: number // Erratic determines how likely the creature will randomly change direction while running.
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health: number
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damage: number
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cdr: number
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}
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export const animalGroups: Record<string, number> = {
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@ -40,6 +41,7 @@ export const animals: Record<string, AnimalDefinition> = {
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erratic: 0.1,
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health: 3,
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damage: 2,
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cdr: 0.1,
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},
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monster: {
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sight: 125,
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@ -52,6 +54,7 @@ export const animals: Record<string, AnimalDefinition> = {
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erratic: 0.1,
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health: 3,
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damage: 2,
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cdr: 0.1,
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}
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},
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nutria: {
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@ -67,6 +70,7 @@ export const animals: Record<string, AnimalDefinition> = {
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erratic: 0.1,
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health: 3,
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damage: 0,
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cdr: 0.1,
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},
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monster: {
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sight: 50,
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@ -79,6 +83,7 @@ export const animals: Record<string, AnimalDefinition> = {
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erratic: 0.1,
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health: 3,
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damage: 3,
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cdr: 0.2,
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},
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},
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turkey: {
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@ -94,6 +99,7 @@ export const animals: Record<string, AnimalDefinition> = {
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erratic: 0.2,
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health: 2,
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damage: 0,
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cdr: 0.2,
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},
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monster: {
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sight: 75,
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@ -106,6 +112,7 @@ export const animals: Record<string, AnimalDefinition> = {
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erratic: 0.2,
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health: 2,
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damage: 4,
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cdr: 0.2,
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}
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},
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salamander: {
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@ -121,6 +128,7 @@ export const animals: Record<string, AnimalDefinition> = {
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erratic: 0.05,
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health: 3,
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damage: 0,
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cdr: 0.2,
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},
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monster: {
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sight: 35,
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@ -133,6 +141,7 @@ export const animals: Record<string, AnimalDefinition> = {
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erratic: 0.05,
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health: 4,
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damage: 2,
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cdr: 0.2,
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}
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},
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rabbit: {
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@ -148,6 +157,7 @@ export const animals: Record<string, AnimalDefinition> = {
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erratic: 0.7,
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health: 2,
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damage: 0,
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cdr: 0.2,
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},
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monster: {
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sight: 50,
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@ -159,7 +169,8 @@ export const animals: Record<string, AnimalDefinition> = {
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noisiness: 0.2,
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erratic: 0.7,
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health: 2,
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damage: 2,
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damage: 1,
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cdr: 0.4,
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}
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},
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}
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