Adjust friction
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@ -110,8 +110,8 @@ export class PlayerEntity extends Entity {
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}
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//
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this.velocity[0] *= 0.7
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this.velocity[1] *= 0.7
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this.velocity[0] *= 0.65
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this.velocity[1] *= 0.65
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// Eh... let's manually handle velocity
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this.body?.setLinearVelocity(planck.Vec2(this.velocity[0], this.velocity[1]))
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