Use Polygon
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				|  | @ -255,7 +255,7 @@ export function GameState(ctx: ContextI): StateI { | ||||||
|   // Zonage
 |   // Zonage
 | ||||||
|   let addZone = (zone: Zone) => { |   let addZone = (zone: Zone) => { | ||||||
|     if (zones.find(v=>v===zone)) return |     if (zones.find(v=>v===zone)) return | ||||||
|     let shape = planck.Chain(zone.points.map(v=>planck.Vec2(v[0],v[1]))) |     let shape = planck.Polygon(zone.points.map(v=>planck.Vec2(v[0],v[1]))) | ||||||
|     zone.fixture = worldBody.createFixture({ |     zone.fixture = worldBody.createFixture({ | ||||||
|       shape: shape, |       shape: shape, | ||||||
|     }) |     }) | ||||||
|  |  | ||||||
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