Use Polygon
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@ -255,7 +255,7 @@ export function GameState(ctx: ContextI): StateI {
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// Zonage
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let addZone = (zone: Zone) => {
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if (zones.find(v=>v===zone)) return
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let shape = planck.Chain(zone.points.map(v=>planck.Vec2(v[0],v[1])))
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let shape = planck.Polygon(zone.points.map(v=>planck.Vec2(v[0],v[1])))
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zone.fixture = worldBody.createFixture({
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shape: shape,
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})
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