Add new animals and new erratic prop
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@ -13,6 +13,7 @@ export interface CreatureDefinition {
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turnRate: number
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turnRate: number
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laziness: number // Laziness determines how often the creature wanders each time it decides if it should wander. 1 means it'll never act, 0 means it'll always act.
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laziness: number // Laziness determines how often the creature wanders each time it decides if it should wander. 1 means it'll never act, 0 means it'll always act.
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noisiness: number // Noisness determines how likely the creature randomly will make noise.
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noisiness: number // Noisness determines how likely the creature randomly will make noise.
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erratic: number // Erratic determines how likely the creature will randomly change direction while running.
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}
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}
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export const animals: Record<string, AnimalDefinition> = {
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export const animals: Record<string, AnimalDefinition> = {
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@ -26,6 +27,7 @@ export const animals: Record<string, AnimalDefinition> = {
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turnRate: 10,
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turnRate: 10,
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laziness: 0.75,
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laziness: 0.75,
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noisiness: 0.1,
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noisiness: 0.1,
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erratic: 0.1,
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},
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},
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monster: {
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monster: {
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sight: 125,
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sight: 125,
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@ -35,6 +37,7 @@ export const animals: Record<string, AnimalDefinition> = {
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turnRate: 10,
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turnRate: 10,
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laziness: 0.75,
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laziness: 0.75,
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noisiness: 0.1,
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noisiness: 0.1,
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erratic: 0.1,
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}
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}
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},
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},
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nutria: {
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nutria: {
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@ -42,20 +45,22 @@ export const animals: Record<string, AnimalDefinition> = {
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animal: {
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animal: {
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sight: 50,
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sight: 50,
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scent: 50,
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scent: 50,
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acceleration: 0.25,
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acceleration: 0.5,
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maxSpeed: 2,
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maxSpeed: 2,
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turnRate: 20,
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turnRate: 20,
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laziness: 0.95,
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laziness: 0.95,
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noisiness: 0.05,
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noisiness: 0.05,
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erratic: 0.1,
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},
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},
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monster: {
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monster: {
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sight: 50,
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sight: 50,
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scent: 50,
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scent: 50,
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acceleration: 0.25,
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acceleration: 0.5,
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maxSpeed: 2,
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maxSpeed: 2,
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turnRate: 20,
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turnRate: 20,
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laziness: 0.95,
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laziness: 0.95,
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noisiness: 0.05,
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noisiness: 0.05,
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erratic: 0.1,
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},
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},
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},
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},
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turkey: {
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turkey: {
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@ -68,6 +73,7 @@ export const animals: Record<string, AnimalDefinition> = {
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turnRate: 20,
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turnRate: 20,
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laziness: 0.85,
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laziness: 0.85,
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noisiness: 0.2,
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noisiness: 0.2,
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erratic: 0.2,
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},
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},
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monster: {
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monster: {
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sight: 75,
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sight: 75,
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@ -77,6 +83,53 @@ export const animals: Record<string, AnimalDefinition> = {
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turnRate: 20,
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turnRate: 20,
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laziness: 0.85,
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laziness: 0.85,
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noisiness: 0.2,
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noisiness: 0.2,
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erratic: 0.2,
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}
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},
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salamander: {
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name: 'salamander',
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animal: {
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sight: 35,
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scent: 50,
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acceleration: 0.75,
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maxSpeed: 1.5,
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turnRate: 10,
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laziness: 0.9,
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noisiness: 0.05,
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erratic: 0.05,
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},
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monster: {
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sight: 35,
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scent: 50,
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acceleration: 0.75,
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maxSpeed: 1.5,
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turnRate: 10,
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laziness: 0.9,
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noisiness: 0.05,
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erratic: 0.05,
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}
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},
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rabbit: {
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name: 'rabbit',
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animal: {
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sight: 50,
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scent: 100,
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acceleration: 1,
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maxSpeed: 2,
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turnRate: 15,
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laziness: 0.65,
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noisiness: 0.2,
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erratic: 0.7,
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},
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monster: {
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sight: 50,
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scent: 100,
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acceleration: 1,
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maxSpeed: 2,
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turnRate: 15,
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laziness: 0.65,
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noisiness: 0.2,
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erratic: 0.7,
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}
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}
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},
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},
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}
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}
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