Make yelling quieter
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@ -204,7 +204,7 @@ export class AnimalEntity extends Entity {
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this.desiredActions = adjustAction([], this.getCardinal(Math.random()*360), 1)
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this.desiredActions = adjustAction([], this.getCardinal(Math.random()*360), 1)
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}
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}
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if (Math.random() > 1 - this.mode.noisiness) {
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if (Math.random() > 1 - this.mode.noisiness) {
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this.yell(0.25)
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this.yell(0.1)
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}
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}
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this.wanderTimer = 0
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this.wanderTimer = 0
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}
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}
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