diff --git a/Engine/src/states/Game.ts b/Engine/src/states/Game.ts index 5a705c4..987925a 100644 --- a/Engine/src/states/Game.ts +++ b/Engine/src/states/Game.ts @@ -338,9 +338,10 @@ export function GameState(ctx: ContextI, selectedAnimal: string, selectedSegment } entity.update(realDelta, worldContext) // I guess... - entity.sprite.container.x = entity.x + entity.sprite.container.x = entity.x - entity.sprite.container.pivot.x entity.sprite.container.y = entity.y - entity.sprite.container.zIndex = entity.y + (entity.sprite.frame?entity.sprite.frame.originY??0:0) + entity.sprite.container.zIndex = entity.sprite.container.y - entity.sprite.container.pivot.y + //entity.y + entity.sprite.originY } // I guess this is okay. for (let entity of entities) {