Use laziness
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@ -180,7 +180,7 @@ export class AnimalEntity extends Entity {
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this.wanderTimer += delta
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if (this.wanderTimer >= this.nextWander) {
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this.nextWander = Math.max(10, Math.random() * 100)
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if (Math.random() > 0.15) {
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if (Math.random() > 1 - this.mode.laziness) {
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this.desiredActions = []
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} else {
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this.desiredActions = adjustAction([], this.getCardinal(Math.random()*360), 1)
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