Add attack stubs
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@ -339,6 +339,8 @@ export function GameState(ctx: ContextI): StateI {
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desiredActions = adjustAction(desiredActions, 'north', 0)
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desiredActions = adjustAction(desiredActions, 'north', 0)
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} else if (e.key === 'ArrowDown') {
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} else if (e.key === 'ArrowDown') {
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desiredActions = adjustAction(desiredActions, 'south', 0)
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desiredActions = adjustAction(desiredActions, 'south', 0)
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} else if (e.key === 'z' || e.key === 'Control') {
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desiredActions = adjustAction(desiredActions, 'attack', 0)
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}
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}
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}
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}
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let keydown = (e: KeyboardEvent) => {
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let keydown = (e: KeyboardEvent) => {
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@ -351,6 +353,8 @@ export function GameState(ctx: ContextI): StateI {
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desiredActions = adjustAction(desiredActions, 'north', 1)
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desiredActions = adjustAction(desiredActions, 'north', 1)
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} else if (e.key === 'ArrowDown') {
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} else if (e.key === 'ArrowDown') {
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desiredActions = adjustAction(desiredActions, 'south', 1)
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desiredActions = adjustAction(desiredActions, 'south', 1)
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} else if (e.key === 'z' || e.key === 'Control') {
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desiredActions = adjustAction(desiredActions, 'attack', 2)
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}
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}
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}
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}
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let hookKeyboard = () => {
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let hookKeyboard = () => {
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