Adjust giblet velocity
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@ -17,8 +17,8 @@ export class GibletEntity extends Entity {
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super.update(delta)
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this.elapsed += delta
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this.velocity[0] *= 0.85
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this.velocity[1] *= 0.85
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this.velocity[0] *= 0.80
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this.velocity[1] *= 0.80
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// Eh... let's manually handle velocity
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this.x += this.velocity[0]
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