GGJ22/Engine/src/shared/audio.ts

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import assets from 'url:../../../Assets/Audio/**/*.ogg'
export const audio: Record<string, string> = assets
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export let enabled = true
export function enableSound() {
enabled = true
if (playingSongAudio) {
playingSongAudio.play()
}
}
export function disableSound() {
enabled = false
if (playingSongAudio) {
playingSongAudio.pause()
}
}
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// Preload 'em
for (let [key, value] of (Object.entries(assets) as [string,string][])) {
let audio = new Audio()
audio.addEventListener('canplaythrough', () => {
console.log('preloaded audio', key)
})
audio.preload = ''
audio.src = value
}
let playingSongAudio: HTMLAudioElement
export function playSong(name: string) {
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if (!enabled) return
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// Replace old audio and start crossfading.
if (playingSongAudio && !playingSongAudio.paused) {
;((playingSongAudio: HTMLAudioElement) => {
let cl = setInterval(() => {
if (Number(playingSongAudio.volume.toFixed(1)) > 0) {
playingSongAudio.volume -= 0.1
} else {
clearInterval(cl)
}
}, 100)
})(playingSongAudio)
}
playingSongAudio = new Audio()
playingSongAudio.autoplay = true
playingSongAudio.preload = ''
playingSongAudio.loop = true
playingSongAudio.volume = 0
// Start fade in.
;((playingSongAudio: HTMLAudioElement) => {
let cl = setInterval(() => {
if (playingSongAudio.paused) {
clearInterval(cl)
return
}
if (Number(playingSongAudio.volume.toFixed(1)) < 1.0) {
playingSongAudio.volume += 0.1
} else {
clearInterval(cl)
}
}, 100)
})(playingSongAudio)
playingSongAudio.src = audio[name]
let promise = playingSongAudio.play()
if (promise !== undefined) {
promise.then(() => {
// ok
}).catch((error: any) => {
//console.error(error)
})
}
}
export function playSound(name: string): HTMLAudioElement {
let s = new Audio()
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if (!enabled) return s
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s.src = audio[name]
s.autoplay = true
s.preload = ''
;(async () => {
await s.play()
})()
return s
}