69 lines
1.4 KiB
Go
69 lines
1.4 KiB
Go
package main
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import (
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"log"
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"github.com/kettek/goro"
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"steel/entity"
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"steel/mapping"
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)
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func main() {
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// Initialize goro!
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if err := goro.InitTCell(); err != nil {
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log.Fatal(err)
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}
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goro.Run(func(screen *goro.Screen) {
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// Screen configuration.
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screen.SetTitle("Steel Lord")
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screen.SetSize(80, 24)
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// Our initial variables.
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mapWidth, mapHeight := 80, 24
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colors := map[string]goro.Color{
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"darkWall": goro.Color{R: 0, G: 0, B: 100, A:255},
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"darkGround": goro.Color{R: 50, G: 50, B: 150, A: 255},
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}
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gameMap := mapping.GameMap{
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Width: mapWidth,
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Height: mapHeight,
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}
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gameMap.Initialize()
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player := entity.NewEntity(screen.Columns/2, screen.Rows/2, '@', goro.Style{Foreground: goro.ColorWhite})
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npc := entity.NewEntity(screen.Columns/2-5, screen. Rows/2, '@', goro.Style{Foreground: goro.ColorYellow})
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entities := []*entity.Entity{
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player,
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npc,
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}
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// The game loop.
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for {
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// Draw screen.
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DrawAll(screen, entities, gameMap, colors)
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ClearAll(screen, entities)
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// Handle events.
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switch event := screen.WaitEvent().(type) {
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case goro.EventKey:
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switch action := handleKeyEvent(event).(type) {
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case ActionMove:
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if !gameMap.IsBlocked(player.X+action.X, player.Y+action.Y) {
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player.Move(action.X, action.Y)
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}
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case ActionQuit:
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goro.Quit()
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}
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case goro.EventQuit:
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return
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}
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}
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})
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}
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