steel-lord/fov.go

25 lines
536 B
Go

package main
import (
"steel/interfaces"
"github.com/kettek/goro/fov"
)
func InitializeFoV(g interfaces.GameMap) fov.Map {
fovMap := fov.NewMap(g.Width(), g.Height(), fov.AlgorithmBBQ)
for x := 0; x < g.Width(); x++ {
for y := 0; y < g.Height(); y++ {
fovMap.SetBlocksMovement(x, y, g.IsBlocked(x, y))
fovMap.SetBlocksLight(x, y, g.IsOpaque(x, y))
}
}
return fovMap
}
func RecomputeFov(fovMap fov.Map, centerX, centerY int, radius int, fovLight fov.Light) {
fovMap.Recompute(centerX, centerY, radius, fovLight)
}