package main import ( "github.com/kettek/goro" "steel/entity" ) // DrawAll draws all entities to the screen and flushes it. func DrawAll(screen *goro.Screen, entities[]*entity.Entity) { for _, entity := range entities { DrawEntity(screen, entity) } screen.Flush() } // ClearAll clears all entities from the screen. func ClearAll(screen *goro.Screen, entities[]*entity.Entity) { for _, entity := range entities { ClearEntity(screen, entity) } } // DrawEntity draws a given entity to the screen. func DrawEntity(screen *goro.Screen, e*entity.Entity) { screen.DrawRune(e.X, e.Y, e.Rune, e.Style) } // ClearEntity clears a given entity from the screen. func ClearEntity(screen *goro.Screen, e*entity.Entity) { screen.DrawRune(e.X, e.Y, ' ', goro.Style{}) }