package main import ( "steel/mapping" "github.com/kettek/goro/fov" ) func InitializeFoV(g *mapping.GameMap) fov.Map { fovMap := fov.NewMap(g.Width, g.Height, fov.AlgorithmBBQ) for x := range g.Tiles { for y, tile := range g.Tiles[x] { fovMap.SetBlocksMovement(x, y, tile.BlockMovement) fovMap.SetBlocksLight(x, y, tile.BlockSight) } } return fovMap } func RecomputeFov(fovMap fov.Map, centerX, centerY int, radius int, fov.Light) { fovMap.Recompute(centerX, centerY, radius, light) }