part 3, 2/7
This commit is contained in:
parent
2bc6f49734
commit
fbb441de07
|
@ -11,20 +11,15 @@ func (g *GameMap) Initialize() {
|
|||
|
||||
for x := range g.Tiles {
|
||||
g.Tiles[x] = make([]Tile, g. Height)
|
||||
for y := range g.Tiles[x] {
|
||||
g.Tiles[x][y] = Tile{
|
||||
BlockSight: true,
|
||||
BlockMovement: true,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
g.Tiles[30][22] = Tile {
|
||||
BlockMovement: true,
|
||||
BlockSight: true,
|
||||
}
|
||||
g.Tiles[31][22] = Tile{
|
||||
BlockMovement: true,
|
||||
BlockSight: true,
|
||||
}
|
||||
g.Tiles[32][22] = Tile{
|
||||
BlockMovement: true,
|
||||
BlockSight: true,
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// IsBlocked returns if the given coordinates are blocking movement.
|
||||
|
|
Loading…
Reference in New Issue
Block a user