steel-lord/fov.go

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package main
import (
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"steel/interfaces"
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"github.com/kettek/goro/fov"
)
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func InitializeFoV(g interfaces.GameMap) fov.Map {
fovMap := fov.NewMap(g.Width(), g.Height(), fov.AlgorithmBBQ)
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for x := 0; x < g.Width(); x++ {
for y := 0; y < g.Height(); y++ {
fovMap.SetBlocksMovement(x, y, g.IsBlocked(x, y))
fovMap.SetBlocksLight(x, y, g.IsOpaque(x, y))
}
}
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return fovMap
}
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func RecomputeFov(fovMap fov.Map, centerX, centerY int, radius int, fovLight fov.Light) {
fovMap.Recompute(centerX, centerY, radius, fovLight)
}